YILDIRIM, O. G.; OZDENER, N.; GERIS, A. Gamification user types and game playing preferences of university students. Global Journal of Information Technology: Emerging Technologies, [S. l.], v. 11, n. 2, p. 55–67, 2021. DOI: 10.18844/gjit.v11i2.5287. Disponível em: https://un-pub.eu/ojs/index.php/gjit/article/view/5287. Acesso em: 30 apr. 2024.