Design and development of a mobile game for music education in primary schools

Main Article Content

Ugur Kartal Satir
Ajda Aylin Can

Abstract

This research addresses the need to enhance the efficiency of 5th-grade music classes, a pivotal component in a child’s elementary education, where students first encounter a professional music teacher. The study’s goal is to develop a mobile game application aimed at making it easier for 5th-grade students to acquire competencies in listening, singing, musical perception, knowledge, music culture, and musical creativity, while also fostering a greater love for music and enjoyable learning. In pursuit of this goal, the research employs the Design and Development Research (DDR) method, a scientific research approach. It features six different games allowing students to learn note sounds and positions, match instrument images with their sounds, develop rhythm skills, engage in a multiple-choice quiz about music culture, guess the instrument associated with a sound they hear, and play the drums and xylophone creatively. This application aims to present 5th-grade music curriculum topics engagingly, enabling students to practice and learn from anywhere while promoting long-lasting understanding. In conclusion, the “Music Marathon” mobile game was designed and developed with the expectation of offering 5th-grade students a fun way to learn music concepts from their curriculum, practice anytime and anywhere, and achieve lasting comprehension.


Keywords: Educational software; mobile game; music teaching; technology

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How to Cite
Satir, U. K., & Can, A. A. . (2024). Design and development of a mobile game for music education in primary schools. Global Journal of Design Art and Education, 14(1), 33–44. https://doi.org/10.18844/gjae.v14i1.9282
Section
Design and Arts