Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course

Main Article Content

Sri Nuraini
Rezaki Rezaki
Arita Marini
https://orcid.org/0000-0002-4947-996X
Julius Sagita
Desy Safitri
Siti Gomo Attas

Abstract

This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process.


Keyword: game-based interactive learning media; creativity; physical education course

Downloads

Download data is not yet available.

Article Details

How to Cite
Nuraini, S., Rezaki, R., Marini, A., Sagita, J., Safitri, D., & Attas, S. G. (2023). Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course. Global Journal of Information Technology: Emerging Technologies, 13(2), 144–155. https://doi.org/10.18844/gjit.v13i2.9137
Section
Articles