New generation console game technologies; Console game application supported with projection mapping

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Seza Soylucicek

Abstract

Up to now the relationship between console games and gamers has been restricted by limitations in screen size. The gradual enlargement of these sizes has accommodated for a technological boom in the development of game software programs,some of which have been hugely successful and had broad repercussions across both the gaming and technological landscape. In 2010, Microsoft and their Kinect team released an advertisement using projection mapping technique, which gave users an exciting preview of the future of game technology and provided inspiration for aspiring young game developers. With the help of new techniques, developers had the chance to produce artistically unique projects by creating a variety of different game experiences. Additionally, the enhancement of digital games, their interactive features, and the enlargement of the screens enabled users to experience a completely new level of immersion in their games.
Keywords: console game; game design; graphic design; game experience; game user interface design; projection mapping

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How to Cite
Soylucicek, S. (2017). New generation console game technologies; Console game application supported with projection mapping. New Trends and Issues Proceedings on Humanities and Social Sciences, 3(5), 40–46. https://doi.org/10.18844/prosoc.v3i5.1958 (Original work published July 6, 2017)
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