The Ozobot and education of programming
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Abstract
This paper aims to show the possibilities of teaching programming using the Ozobot. The survey shows that teachers skip teaching programming. Teachers often consider teaching programming unnecessary and schools would not be them into thematic plans ever marshaled. This situation is often attributed to the fact that many teachers do not know the appropriate procedures and methodology for teaching the basics of programming and algorithms. Teachers at some schools have already started to use appropriate applications such as Scratch, Logo, code.org and others. For teaching, it is advisable to use only software tools but also the hardware. We used a case study and we verified the teaching of programming a robot Ozobot. It turns out that Ozobot is not only suitable for small children, but also for older pupils.
Keywords: Case study; mobile technologies; programming; a questionnaire; an observation; the virtual world
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