The importance of using games in EFL classrooms
Main Article Content
Abstract
This paper aims to find out how games are important and effective when used in EFL classrooms. Two different kinds of qualitative research methods are used to gather the data. These are semi-structured interviews and observation. Multi-method triangulation is used throughout in this study. Kopinak (1999) defines multi-method triangulation as “gathering information pertaining to the same phenomenon through more than one method, primarily in order to determine if there is a convergence and hence, increased validity in research findings†(Kopinak, 1999: 171). Kopinak (1999) states that more detailed and multi-layered information about the fact under study would be provided from using more instruments. It is a case study in which 2 undergraduate students are taught English by using the game called ‘Twister’ which is adapted for teaching. The study sample consisted of people who are between 20-25 years old and live in Lefke. It was determined from the data that games should be employed in second language learning classrooms in terms of providing an atmosphere for EFL learners in which there are fun, motivation and high learning performance.
Key words: games, Twister, vocabulary, EFL classrooms
Downloads
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
Cypriot Journal of Educational Sciences is an Open Access Journal. The copyright holder is the author/s. Licensee Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi, North Nicosia, Cyprus. All articles can be downloaded free of charge. Articles published in the Journal are Open-Access articles distributed under a CC-BY license [Attribution 4.0 International (CC BY 4.0)].
Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi (BD-Center)is a gold open-access publisher. At the point of publication, all articles from our portfolio of journals are immediately and permanently accessible online free of charge. BD-Center articles are published under the CC-BY license [Attribution 4.0 International (CC BY 4.0)], which permits unrestricted use, distribution, and reproduction in any medium, provided the original authors and the source are credited.