Identifying as the Protagonist: Presence-inducing gameplay, linguistic elements, and self-perception in first-person narrative games

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Parisa Zaeri
Zahra Sadat Roozafzai

Abstract

This study investigated the psychological implications of presence-inducing gameplay in First-Person Narrative Computer Games, on player identification and self-perception. The research aimed to understand how players' interactions with game protagonists can impact their self-concept and personal identity, by examining the interplay between presence-inducing gameplay elements, linguistic aspects, and player engagement. Through a mixed-methods approach, the study combined in-depth interviews and thematic analysis of players' reflections to explore the potential psychological effects of FPNCGs. The study focused on the role of language in reinforcing player immersion and identification with game characters, as well as the narrative context provided through dialogue and narration. The findings of this study provide valuable insights into the broader implications of FPNCGs for game development, player well-being, and the potential of these immersive gaming experiences to facilitate personal growth and self-exploration. By considering the psychological impact of presence-inducing gameplay elements and linguistic aspects, this research contributes to the ongoing discourse surrounding the influence of FPNCGs on players' identity and understanding of self.


Keywords: First-person narrative computer games ; player identification; presence-inducing gameplay; self-perception.

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How to Cite
Zaeri, P., & Roozafzai, Z. S. (2024). Identifying as the Protagonist: Presence-inducing gameplay, linguistic elements, and self-perception in first-person narrative games. Global Journal of Design Art and Education, 14(2), 59–79. https://doi.org/10.18844/gjae.v14i2.9393
Section
Design and Arts