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Vol. 14 No. 2 (2024): AUGUST
DOI:
https://doi.org/10.18844/gjae.v14i2
Published:
2024-08-16
Design and Arts
Identifying as the Protagonist: Presence-inducing gameplay, linguistic elements, and self-perception in first-person narrative games
Parisa Zaeri, Zahra Sadat Roozafzai
59-79
PDF
A sample of virtual reality applications in music education
Melike Cakan Uzunkavak, Gulnihal Gul, Doruk Engur
80-88
PDF
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