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  1. Home
  2. Archives
  3. Vol. 14 No. 2 (2024): AUGUST

DOI: https://doi.org/10.18844/gjae.v14i2

Published: 2024-08-16

Design and Arts

Identifying as the Protagonist: Presence-inducing gameplay, linguistic elements, and self-perception in first-person narrative games

Parisa Zaeri, Zahra Sadat Roozafzai

59-79

PDF

A sample of virtual reality applications in music education

Melike Cakan Uzunkavak, Gulnihal Gul, Doruk Engur

80-88

PDF

Different design models using cognitive techniques in converting home- office after the pandemic

Basak Zengin, Kubra Arslan Irey

89-105

PDF

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