A sample of virtual reality applications in music education

Main Article Content

Melike Cakan Uzunkavak
Gulnihal Gul
Doruk Engur

Abstract

Virtual reality technology provides an opportunity for students to engage in a lasting, active, interactive, and enjoyable learning experience, particularly by embodying abstract concepts and utilizing multiple sensory organs. These applications can be utilized to create individual and unique educational environments for each student's specific interests, needs, and learning styles. In this context, it is believed that technological applications used in educational environments can also be useful within the scope of music education. This study aimed to determine the effect of these activities on the music performance anxiety levels and performance development of undergraduate students of the music department. A 10-week series of lessons has been designed utilizing virtual reality technology, the 'virtual stage' application, to reduce performance anxiety and enhance the performances of students in the field of vocational music education. The study group is determined by homogeneous sampling.  A total of 26 students participated in the study. The quantitative data of the study were obtained with the Kenny Music Performance Anxiety Inventory and the performance observation form developed by the researcher; the qualitative data were obtained with the semi-structured interview form.


Keywords: Music Education, Virtual Reality, Instrument Training, Instructional Technologies.

Downloads

Download data is not yet available.

Article Details

How to Cite
Cakan Uzunkavak, M. ., Gul, G. ., & Engur , D. . (2024). A sample of virtual reality applications in music education . Global Journal of Design Art and Education, 14(2), 80–88. https://doi.org/10.18844/gjae.v14i2.9443
Section
Design and Arts