The use of educational game-based learning media on financial literacy
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Abstract
This conceptual article discusses the use of educational games as learning media that can improve student understanding. The use of educational games as an alternative learning media can provide innovative and effective variations in achieving learning objectives and improving student achievement. In addition, the use of educational game learning media also has several advantages. The method used in this article is a literature study and conceptual analysis. Based on the literature review conducted, there are various advantages possessed by educational game learning media, including Practical Experience, Mistakes Without Risk, Highly Motivated and Engaged, Experience-Based Learning, Personalization and Progress Monitoring, Collaborative and Competitive Learning. The findings of this study are beneficial to educators, policymakers, and students especially.
Keywords: Educational games; financial literacy; learning media.
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