Increasing students’ culture literacy using virtual reality field trip model: Need analysis
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Abstract
The rapid exchange of information through technology has caused a cultural change in Indonesia. This causes the local culture to be lost and the penetration of foreign cultures. This article aimed to analyze the need to develop Field Trip Model Virtual Reality for elementary school students. This study used the qualitative descriptive method. The 50 students and 28 teachers from an elementary school in Jakarta became participants. The data were collected using questionnaires form and interviews. The data were analyzed using triangulation. The result showed that the learning model was needed to increase cultural literacy. From questionnaire data show that (1) students need learning media that can make it easier to recognize the culture, (2) students' awareness of culture is still low, and (3) students need technology that allows users to feel the conditions as real from the three-dimensional effects.
Keywords: media; VR, cultural, literacy, school
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