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  1. Home
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  3. Vol. 12 No. 2 (2020): April

DOI: https://doi.org/10.18844/wjet.v12i2

Published: 2020-04-30

Articles

The effect of online gamification on EFL learners' writing anxiety levels: a process-based approach

Fatih Yavuz, Emrah Ozdemir, Ozgur Celik

62-70

PDF

Examining secondary students' perceptions of the technology-based learning and teaching in science courses

Tufan Inaltekin

71-83

PDF

Adaptation of creative self-efficacy scale into Turkish language

Oguzhan Atabek

84-97

PDF

Internet gaming disorder: Remarks of psychiatrists

Ferahim Yesilyurt

98-106

PDF

The effect of Mentimeter and Kahoot applications on university students' e-learning

Bayram Gokbulut

107-116

PDF

Integrating PBI in the flipped classroom: A framework for effective instruction

Syaiputra Wahyuda Meisa Diningrat, Punaji Setyosari, Saida Ulfa, Utami Widiati

117-127

PDF

Information and communication technologies as a source of education

Lazar Stosic, Sofiya Dermendzhieva, Lukasz Tomczyk

128-135

PDF

Peculiarities of educational challenges implementing project-based learning

Virgilija Vasiliene-Vasiliauskiene, Aidas Vasilis Vasiliauskas, Ieva Meidute-Kavaliauskiene, Jolanta Sabaityte

136-149

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